Scoring Settings |
Decks |
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Scoring |
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Base Rank |
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All piles must use the same Base Rank.
The Final Rank is one rank "lower" than the Base Rank. (Example: Kings are considered lower than Aces) |
Starting Cards |
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Tableau Settings |
Tableau Piles |
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Tableau Shape |
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Depth controls how many rows to deal to a Rectangular tableau, or how many rows to add to a Trapazoidal tableau. |
Tableau Structure Override |
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This field is optional. Comma separated values determine how many cards to deal to each pile, overriding the two fields above. |
Downturned cards |
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Comma separated values determine how many cards to turn face down. Pattern repeats as many times as is necessary. |
Tableau Building |
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Movement |
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Empty Piles |
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If Auto-refill is set, it will refill from the waste pile, then the stock pile (if able).
Refillable restrictions apply only to manual card movement. |
Auxillary Settings |
Deck Cost |
28/52 |
References how many cards will be dealt at game start. Leftover cards (if any) will form a stock pile.
Depending on how the stock pile is handled, this also determines the goal of a Pairing or Single Foundation game. |
Deal to |
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Stock Deal |
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How many cards to deal to Waste, or how many rows to deal to tableau.
Trapdoor will deal the reserve pool to the tableau, then refill it with new cards. |
Redeals |
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How many times the stock can be redealt by reusing the Waste Pile. Set to a negative number for unlimited. |
Reserve Pool |
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If stacked, the reserve pool is treated as a single reserve stack. |
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