Message
Welcome to Katane Blitz! Best of luck completing your objective!
Score 0 / 47
Life 8 / 8
Timer 45'00''
Bomb specificsEDW132 / 1 batt
⚫ BOB / ⚫ MSA
Module 1
9
929
Module 2

KHz
Module 3
14
257
Module 4
...
Module 5
Module 6
Module 7
2
6
7
5
9
8
3
4
1
235
Module 8
...
/
Module 9

KHz
Module 10
Module 11
M
H
G
E
K
FVDAT
DLGPN
KQDNI
XOBNQ
VMIOJ
Module 12
8
7
6
2
9
4
5
3
1
012357
Module 13
Module 14
RGR / 1 /
Module 15

KHz
Module 16
RRR / 1 /
Module 17
Module 18
Module 19
BGGBB / 1 /
Module 20
Module 21
Module 22
1
B
2
C
3
A
ssCsCCCCs-C-
Module 23
Module 24
D
P
B
N
G
I
T
Y
C
J
K
O
Module 25

KHz
Module 26
2
6
4
8
9
7
5
3
1
26
Module 27
RYRBY / 1 /
Module 28
11
478
Module 29
Module 30
Module 31
Module 32
Module 33
...
Module 34
12
257
Module 35
13
366
Module 36
B
L
U
O
D
HTXSG
XGOJH
RTMVN
CYLUN
CPEXG
Module 37
GRBB / 1 /
Module 38
5
8
4
3
9
2
6
7
1
2367
Module 39
5
6
7
8
9
4
2
3
1
2567
Module 40
1
A
2
3
C
s-Csss-C-CCs
Module 41
Module 42
...
/
Module 43
Module 44
Module 45
Module 46
M
T
D
K
A
ISDVX
YZFGB
IGUBE
LJWHY
LCIPN
Module 47
M
Y
U
W
J
URDCS
FSJOC
ZBMKR
UCFVL
QUYDG

Instructions

The rules of Katane Blitz are somewhat simple. The player is dealt a series of randomly generated modules, and the objective is to solve each one, without incurring strikes (causing a life reduction). A game ends when the life or timer pools empty out. A game is won if the required score goal (if specified) can be reached.

Arcade games will generate an unlimited number of modules. Endless games grant time extensions with each module solved, but the amount of time granted with each solve decreases as more modules are scored. Short games have a fixed initial length.